Anyway as pointed out to increase your colonial range you need: - increase your diplomatic tech - take the third Exploration idea (called Overseas Exploration) this increases your colonial range by +50% . Specify a negative number to subtract. This command adds the specified amount of population to the province with the specified provice ID. Optional. If not specified, the country that you are playing as will be affected. The country tag of the country that has aggressive expansion imposed on that you want to clear. set_consort_flag [country tag] [flag] DLC: Rights of Man. The amount of years of age that the ruler of the country should be. The ID of the province you wish to change the base manpower of. The tag of the country you wish to change inflation for. The amount of innovativeness you wish to add. If not specified, the province will be claimed for your current country. The ID of the province you wish to change the owner of and also make a core. The tag of the country you wish to add a colonist to. The name of the faction you wish to add. This command removes the specified trait from the ruler of the country you are currently playing as. This command adds natives to the province with the specified ID. Optional.The country tag of the country you wish to add to the innovativeness of. Increasing colonial range. The amount you wish to set the specified country's horde unity to. For the second thing there is a workaround that doesn't even require mods or console commands.
EU4 Event ID List | EU4 Cheats The amount of navy tradition you wish to add. This debug command will refresh to performance counter for knowledge. A number between 1 and 3. If the specified province is a territory, it will be made into a state - if it is a state, it will be made into a territory. The amount of progress the country should have towards harmonization - a number between 0 and 100 (e.g. add_unrest [cid type] [cid index] [amount]. Use clr_consort_flag to remove. This console command will clear any aggression expansion between the two countries with the specified country tags. Optional. This command can be used to change a Confucian country's progress towards harmonization. If not specified, the country will be discovered for the country you are currently playing as. All Lucky nations get a 5% bonus chance to settler growth from colonists, which essentially means over 15 more population per year on their colonies. This command will make a permanent claim of a province for the specified country. Idea Group IDs Estate IDs: The amount of loyalty you wish to add to the specified estate. This command prints the game's 'random count' and the seed of the map. Or you could vassalize a nation which has a capital in the . If you do not specify a second country tag, aggressive expansion from all nations towards the specified country will be reset. The ID of the province you wish to spawn Jan Mayen in. The ID of the province you wish to view province flags for. A permanent claim does not expire. This console command makes a country a subject of another country. This command changes the date of the game to the date specified. Specify a negative number to remove loyalty. Specify a negative number to subtract money (ducats). The country you were playing as before will be controlled by AI. The tag of the country you wish to add authority to. If not specified, this will be the country you are currently playing as (so your current country would form a union with the first specified country). This list includes over 740 state cheat codes for the most recent HOI4 version on Steam (PC) for use in console commands. This console command adds the specified amount (number) of absolutism to the country you are playing as. This command adds the specified Casus Belli against the country with the specified tag. Thomadz 3 yr. ago The progress to set for the missionary, a number between 0 and 100 (0 = 0%, 100 = 100%). Click on the name of a command to visit its command page for more help and examples. Use the command 'combat_dice -1' to restore normal functionality (random). This command can be used to change the speed the game runs at. If this is not specified, the country you are currently playing as will be affected. This command ends the cooldown that limits how soon a country can start another mission after cancelling a previous mission. You can read my blog with a click on the button above. This command toggles (enables and disables) fog of war (FoW).
Useful events | Europa Universalis 4 | Cheat codes | KWZ - Koweezo This command starts a revolt within the province with the specified ID. The tag of the country you wish to form a union. Specify negative numbers to remove imperial authority. This command will toggle (enable and disable) yesman mode. For example, 'commandlistfile.txt'. The country tag you wish to add the admiral to. This command forms a union between the two specified countries. Specify negative numbers to remove harmony. This command kills a random leader (from any country in the game). This command creates an admiral with the specified shock, fire, maneuver and siege rating. This command will start a reformation within the province with the specified province ID. This command removes the wait time required for a enroute diplomats to be appointed (ignores the date check). This command resets the personal deity of your current country. This command will run the event with the specified ID. A number between 0 and 100. It is useful to make an army reevaluate decisions if conditions have changed but the game is not updating. Answer (1 of 3): Expanding colonial range is generally pretty tough. If you specify a country tag here, the casus belli will come from this country, rather than the one you are playing as. All AI nations get a 25% colonial range bonus and massively reduced likelyhood of native attacks. See argument information for where to place the file. The amount of manpower you wish to add to the specified country. A number. The ID of the mission you wish to toggle mission completion for. flagship_heavy [name] [ability id] [ability id] [ability id]. Specify a negative number to remove natives (-1 would remove 100 natives). This command, if executed without any arguments (just 'SetRandomCount'), will set the random count to 0. This is a debug command - it will validate all events (and won't trigger them). This debug command logs to the console the current land shares for estates or crowns. The leader's Shock rating, a number from 0-6. This command will find and print a list of commands with the specified text in their name or description. The ID of the issue you wish to add to parliament. Specify a negative number to remove progress. This command prints information about diplomatic relations to the game console. If not specified, your current nation will be affected. If not specified, the country you are currently playing as will be affected. If not specified, FoW will be toggled everywhere. Instant colonization, as you might've guessed, makes colonization instant. If a number is provided as an argument, the random count will be set to this. If a country tag is specified, it will be executed within that country. Optional. The amount of war exhaustion you wish to add. The country tag of the country you wish to change the progress of harmonization for. This command adds the specified amount of church power to the specified country tag (or the country you are playing as if no country tag is specified).
How to increase colonial range? :: Europa Universalis IV General This console command makes the country with the specified country tag a Tributary state. This debug command will print debug data for the AI budget relating to the country you are playing as. This command will make the specified country tag a vassal of the second country tag. See argument information for more help. This is a debug command. Optional. The amount of local autonomy you wish to add to the specified province. Base manpower is the multiplier used in the calculation for province manpower. The year at which, when reached, the command file should be ran. This command sets your country's sprite level. You can mouseover the colonial range tooltip (a house with arrows pointing in both directions) to see which tech level increases the range and by how mucuh. A number. Note that this command applies to the Shinto religion. The country tag to print ideas to game.log for. The country tag of the country's leader you wish to change the legitimacy of. If not specified, the country you are currently playing as will be affected. This debug command asserts the specified trigger. The name of the actor, or mesh you wish to spawn. change_religion_court [court member id] [religion id]. If not specified, the event will be carried out within your country. This command ends the cooldown that limits how fast you can migrate. This command sets the controller of a specified province to the specified country tag (if no country tag is specified, the country that you're playing as will become the controller). Optional. This command adds the specified idea group to your country, or the specified country tag. The ID of the province you wish to change the culture of. Optional. Note that, like the reset_migrate command, this only ends the current cooldown in place, a cooldown will be applied again when you next cancel a mission. remove_trait [ruler trait id] DLC: Rights of Man. If a province ID is specified, it will be toggled in that province, if not, it will be toggled in all provinces. This command adds one cardinal to your current nation (provided it is catholic). The threshold for classification of a country as an island. So you can annex one of the colonizers to get their CNs. I am playing with RNW. If not specified, this command will affect your current country. Figure out which provinces are just within range, and conquer those. If game controller support is disabled (default), typing this command will turn it on. If not specified, a cardinal within the country you are currently playing as will be killed. The AI cheats, and cheats and cheats. See our, This command adds natives to the province with the specified ID. The country tag of the country you wish to add the previously specified stability/idea/technology group to.
Europa Universalis 4: Best Nations To Take Exploration Ideas - TheGamer The amount of absolutism to add to your (or the specified) country. The tag of the country you wish to form a union. This command reloads the game's heightmaps. This command causes the game client to go out of sync (OOS). Specify a negative number to remove population. This command adds the specified amount of money to the Curia Treasury. If AI war declarations are turned on, using this command will turn them off (default). The country tag of the country you wish to protect/control the other specified country tag. Specify a negative number to remove prestige. HOI4 Cheats . This amount is multiplied by 100, so entering 1 here would add 100 natives (not just 1). Court member IDs: The ID of the culture you wish to set the court member's to. If not specified, the country that you're currently playing as will be affected (provided it is Buddhist). This is a toggle command. The ID of the court member you wish to change the culture of. If, as a second argument, a file name is provided (e.g. The amount of fervor you wish to add. Then cheat upwards through the dip techs until you see which one gets you there. The tag of the country you wish to add a consort to. This is a debug command. Negative numbers will decrease absolutism. This command prints a list of all console commands to the game.log file. spread_revolution [province id] DLC: Emperor. See argument information for religion IDs. See. This console command adds the specified amount of Government reform progress to the country with the specified country tag. This debug command will highlight all provinces that would be classified as an island under the specified threshold (as in, those that the 'Province is on an island' condition would apply to). Some nations are better equipped than others to become colonial powers, however, and it's important to make your choice carefully. This command enables observe mode - meaning the AI will make full control of the game and you will no longer control a country (also known as spectator mode). Specify negative numbers to remove piety. The name of the newly created heavy flagship (i.e. Negative numbers will remove army professionalism. This command can add or remove money (ducats) from your country's (or a specified country's) treasury. This command adds the specified amount of government ability points to your current country. The country tag of the country you wish to add or remove military power to/from. This command adds an idea group to the country with the specified country tag. 4. This command adds the specified amount of trust (from your current country) to the specified country tag. Note that there can only be one target of a revolution at any given time in EU4. This cheat command kills all court advisors (along with those from the pool) for the country with the specified country tag. Specify 'open' here to open the specified window, 'close' to close it (no quote marks). This command adds loyalty to the estate with the specified ID. This command changes the owner of a specified province to the specified country. This console command sends the specified insult from one country to another. Optional. This command adds an issue, specified by its id/key, to parliament. The tag of the country you wish to add to your interest. colonize . If you do not specify a country tag, the country you are playing as will be affected. This command can be used to make a province progress further towards prosperity. A country tag. The value you wish to set the specified province's base production to. This command prints information about the game's texture usage to the console. Specify a negative number to remove liberty desire. This command improves a country's opinion of another country by 100.
Does the AI cheat on Colonial Range? | Paradox Interactive Forums