Cookie Notice Units in italics mean that they are not so effective or only situational. I'll take it as a compliment. Later, when Hussars are included into the Mongol army, they will become useless. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. They also have access to all cavalry units and technologies except for the Paladin. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. What is so great about it? Reddit and its partners use cookies and similar technologies to provide you with a better experience. New artwork, new animations, and new civilizations. Learn the build for a 15 minute fast castle into a 3 town-center boom. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. Age of Empires II: The Age of Kings/Walkthrough - StrategyWiki The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. It can beat almost all civilizations in style, Mangudai and rams! Mangudai Rate of Fire increased (made slower) to 2.1. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Mangudai attack bonus against siege weapons reduced to +1. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. It's the fastest gathering in the game. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). Will Ghengis Khan ever find the last dragon ball? Team Bonus: Light cavalry have +2 line of sight. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. 7 build lumber camp. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. The Mongols are the only civilization without the Central Asian building set that have access to the. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Regular Cav Archers are way too expensive. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Beste Verteidigung Age Of Empires 2 Hd - information online So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. Cav Archers bonus - There's no real way to use this effectively. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. Like literally every game and it's the only non-siege unit they make. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. Light Cavalry have 30% more HP In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Age of Empires 2 is a real-time based strategy game. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. This Age of Empires 2 guide will help you understand these situations to win more often. High Level Mongols Gameplay | AoE2 DE - YouTube Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Hi all! In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. Your Trusted AOE2 Guide It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). We also find stronger Arbalesters in the form of Unique units. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Manage all your favorite fandoms in one place! That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. So, what could each of the civs do against that? That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Well consider later a few exceptions to this rule. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). You have to scout your enemy and keep checking what they're doing. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. This article is about the civilization in. Trebuchets can be used in the same way, although less effective against units. The Mongol units can be very cost effective or battles can end in disaster. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). The Mongols don't have to worry about either. Siege - You generally want to get some Siege Rams because they're very strong. How to deal with Mongol late game army : r/aoe2 - reddit The better the Mangudai micro, the heavier the losses will be. 2- Boar save. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. Mongols | Age of Empires Series Wiki | Fandom The Fast Castle into Boom, one of the best beginner build orders for closed maps. You HAVE to get those two Boars in every Random Map game. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Again numbers and an insane micro will be needed to take a fight like this effectively. Press J to jump to the feed. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. allbest igliomia3n: ame32 emulator download windows 10 A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. by hit-and-running them. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. Their economy is not great after the Feudal Age. If the Mongol player loses attention for a second, he could lose all his army. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Verteidigung in age of empires ii: Source: dfgames.net. Manage all your favorite fandoms in one place! Both can take a million hits from Mongols while hitting them hard. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. Alot of people use this food for the Mongol Scout Cavalry rush. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Help us expand it, and you get a cookie. He died in 1405 while marching for China. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Dont be too harsh on me if I made a mistake. Age of empires ii 1 viewers gadzookzzz. With update 35584, Hunters work 40% faster. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Thank you so much for your kind words! Les vraies voix - Le premier dbat : Polmique Orelsan : Le terme A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. They can upgrade them fully but they lack bombard cannons. Yep, that's also my opinion. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. One of the main weakness of the Mongols is their mediocre defense. What is it like to play Mongols in AOE2? - Quora Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. He rushed west defeating an Egyptian Mameluke army in Syria. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. Well leave these also apart and start considering the scout line. Age of Empires II Microsoft Corporation. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. In 1402 he defeated a large Ottoman Turk army near modern Ankara. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Of all the maps available in Age of Empires 2, Arabia is the most popular. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. If Drill is researched, the Mongol push will be faster and more difficult to stop. Mangudai train time increased to 26 seconds. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Thats all. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. They can attack buildings and can be used as a bait for Mangudai to come closer. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. Mangudai have a train time of 21 seconds. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. Nananananana! One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. AOE2:DE 20+2 Castle Drop | Mongols unbeatable strategy on Arena Age of Empires Series Wiki is a FANDOM Games Community. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Lets take a look on them. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. AOE is back once again. This last advantage also applies for their faster-attacking Cavalry Archers. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). They can still be vulnerable against Onager volleys (see in disadvantages). I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Privacy Policy. The Mongols have access to the following units, buildings, and technologies. 120. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Heavy Cavalry Archers need to be considered here. For more information, please see our Cavalry Archers and Mangudai fire 20% faster The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Speaking of those two units you generally want to use Hussars as a meatshield for them. Mangudai are amazing but this bonus doesn't really affect the game. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Actually, it is a huge deal. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Super Fast Castle Drop into Mangudai | Aoe2 Arena Build Order I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Otherwise, their navy is fair. With update 35584, hunters work 40% faster. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. Opinion and thoughts on . Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. The map is Ravines where hunting is aplenty for the ravenous. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. 13 villager builds mill on berries. Create an account to follow your favorite communities and start taking part in conversations. Their bonuses are really good, but I just can't seem to use them effectively. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. Destroyed house foundations no longer provide population space with the Nomads technology.