the heroes throughout the Pact Worlds and far beyond. Chapter environment around them and research different ways events6 in particular presents new tools a GM can use to deepen could have turned out.the experience of running a Starfinder game, especially the Following the new classes are plenty of new options for thedowntime rules, which give game mechanics for numerous existing character classes introduced in the Core Rulebook.activities that might have previously been hand-waved during Every class from envoy to technomancer receives alternatethe flow of the game. An anthropomorphic ysokis abilityadjustments are +2 Intelligence, +2 Charisma, and 2 Strength. to an undistorted recording ofD Prerequisites: Computers 1 rank, four or more hands. Anyone who meets the prerequisites can take these feats, however.Natural Weapons Improved Kip-UpYsoki can have long, sharp teeth. Yoonki's Ultimate Guide to Vanguards (and Combat Maneuvers) Many live on Absalom Station orCastrovel, while others have been driven to seek new wonders across thegalaxy. This replaces orc ferocity. Your entropic strike is a magical one-handed advanced melee weapon with the operative weapon special property that targets EAC (even when dealing bludgeoning damage). You can expend 1 EP to exclude a number of targets equal to your Constitution modifier (minimum 1). Double Draw (Ex) 1st LevelAkitonian Settler D You gain Double Draw as a bonus feat. You can also add, destroy, disable, remove, or repair a system or module in half the usual time.Many-Handed Master (Combat)You use your many limbs to counter combat maneuvers.D Prerequisites: Four or more arms.D Benefit: As long as you are not flat-footed, paralyzed, staggered, stunned, or unconscious, you gain a +2 bonus to your KAC against combat maneuvers.Masked VisageWith your face concealed, you can be inscrutable.D Benefit: While a mask obscures your face, you gain a +2 circumstance bonus to Bluff checks to lie. Other FEATShalflings utilize their natural talents, from their unassuming looks toa furtive nature, in unique ways to gain an edge. | Here Be Monsters At 15th level, it functions as an elite riot or tactical shield, and at 20th level, it functions as a paragon riot or tactical shield. Once per day as a reaction, such a kasathacan reroll a failed saving throw. D Benefit: When you attempt a Survival check to live off the land, you are not limited to moving only half your overland speed. converts the users voice into an unrecognizable and obviously THEME AND artificial tone. This takes no additional time and allows a creature to be under the effectsSCIENTIFIC METHOD (EX) 1st Level of two different basic or minor booster or inhibitor biohacks simultaneously. A companion android has an ability adjustmentandroids have ability score adjustments they use instead of of +2 Charisma.the standard adjustments of +2 Dexterity, +2 Intelligence, and2 Charisma found in the Starfinder Core Rulebook. See pagemoreinformation. | OGN Articles You must be at least 6th level to choose these vanguard disciplines. know at each level are still based on solely the level of the class granting them). Twice per day, after you spend at least 1 minute to planby 5. Designed for adventurous scientists, this tool kit containsMind Forward pipettes, syringes, vials, and other instruments that enable youSome lashuntas are geared primarily toward mental pursuits.Called mind forward, such individuals lack common lashunta to collect samples and analyze data outside a laboratory. In living targets, your biohacks 1st level, you know the basic boosters and inhibitors listedalter normal biological processes; in nonliving creatures, they below, the minor boosters and inhibitors that follow, and theemulate biochemistry via complex chemical compounds. If you take damage from a critical hit, you gain 1 EP, in addition to any you gain from the attacks normal damage. SENSATIONCHARMING JUNKY (18TH)CURIOSITY(6TH) New experiences fulfill and exhilarate you, stoking your enthusiasm for the wondrous galaxyYour broad awarenessprovides you with you inhabit, the opportunities it presents, andinsight when you try to all it has to offer. Even when you consider options for just one world or just onespecies, there are countless possible origins, genetic variations, personaldrives and goals, early influences, and natural tendencies that caninfluence a character well before they take their first level in a characterclass. to 4 cubic feet in size weighing up to 40 bulk. View Profile View Forum Posts Private Message View Blog Entries View Articles April 25th, 2023, 14:31. If you are at least 13th level, this use it a number of times per day equal to your key abilityautomatically removes the sickened condition, and the bonus to score modifier. Change and decay are the only universal constants, and your understanding of these principles makes you a nigh-unstoppable force of nature: a juggernaut brimming with fundamental energies that allow you to hold the front line of any conflict and turn your own injuries into strength. Your close attention to the multivariate interactions between countless systems of order and disorder, combined with your study of advanced combat techniques, allows you to manipulate reality in devastating ways known as disciplines. You must be at least 2nd level to choose these vanguard disciplines. Paizo Inc. does not guarantee compatibility, and does not endorse this product. D Scramble the physiological makeup of the target, causing massive internal damage. We've got a long-awaited update for you with some new books, new art, and some other site improvements. Disciplines - Vanguard - Classes - Archives of Nethys: Starfinder RPG Additionally, you can add RACE At 1st level, you can attempt a Medicine check to administer your Intelligence modifier instead of your Wisdom modifier to CLASSESfirst aid. EQUIPMENTALTERNATE ABILITY ADJUSTMENTS their minds. However, after concentrating for a time, youcan learn the following additional information. they nevertheless maximize the benefit of this This replaces sure-footed. You have mastered these RULESmixed heritage. At 6th level, reduce the damage from critical hits by twice your key ability scoreField Dressing (Ex) modifier. The vanguard seems like a cool and unique and interesting concept, but I'm a little . You can also deliver an entropic strike with any melee weapon, or any shield that allows you to make unarmed attacks (replacing the normal attack with your entropic strike). This replaces traditional enemies. When you charge, you can attempt any combat maneuver for which you have the Improved Combat Maneuver feat in place of the normal melee attack. Strangers recent new experience in some way.might not understand your You might make a digital recordmotivations, but your or write in a physical journal,passion is contagious, and discuss the experience, debateyour ardent quest endears you whether youd repeat it, bask in the satisfaction of fulfilling your curiosity, or engage in similar reflection. In addition, while in zero gravity, you can steady yourself if you are adjacent to any creature. Some up to your speed before or after a full attack. Harrying Fire: Instead of gaining a bonus to an attack roll, the next ally to attack the chosen opponent can roll the attack roll twice and use the higher result.Profession MasteryYour deep exploration of the multiple cultures has taught you touse your professional know-how to great effect.D Prerequisites: Cha 13, Int 13, or Wis 13 (see text); Profession (any) 1 rank, cultural fascination racial trait.D Benefit: Choose one Profession skill that you have at least 1 rank in. When you would be hit by a ranged attack with a weapon that deals kinetic damage, you can spend 1 Entropy Point as a reaction to attempt a Fortitude save (DC = 10 + 1-1/2 the CR or level of the attacker) to take half damage. Twice per day, you can enjoyinfluence people. If the chosen species has gain the feat. Thiscan include. Your status allows you to know whos who an assistant or personal secretary, a devoted follower, aamong the wealthy and powerful of the galaxy, from servant, a steward, or other subordinate, such as someone OTHERwhich families are on the rise and which are on their loyal to your aristocratic family. You can create two superserums per day. This choice cannot be changed. this racial trait have a tail that is as effective as a hand at manipulating objects, allowing them to wield and hold up toWarblood three hands worth of weapons and equipment. If you attuneor an arm; it never takes up an armor upgrade slot or occupies a your microlab to creatures in excess of this number, the oldestsystem in your body, so you can still use that slot or system for an attunements beyond your maximum number end. Incheck to gather information, provided you addition, after such interaction, you can spendhave access to an infosphere, appropriatedownloaded data set (Starfinder Core another 10 minutes to gather informationRulebook 430), or the cooperation of a local from nearby citizens. Run and Gun (Ex) 13th LevelALTERNATE RACIAL TRAITS D While you are holding two or more weapons, you can moveKasathas have spread among the stars for generations. or if it already has the sickened or nauseated condition, it canWhen injected, the formula allows the target to ignore the effects of immediately attempt a new saving throw with a +2 enhancementthe highest stage (not including the diseases end state) of a single bonus to end the effect or remove the condition. Stephens, Jason Tondro, and CHAPTER 2: CLASSES 36Landon Winkler Introduction 38 Biohacker 40DEVELOPERS Vanguard 50Amanda Hamon and Joe Pasini Witchwarper 60 Envoy 68ADDITIONAL DEVELOPMENT Mechanic 72Thurston Hillman, Jason Keeley, and Chris S. Sims Mystic 76 Operative 80EDITORS Solarian 84Judy Bauer, James Case, Leo Glass, Avi Kool, Lyz Liddell, Soldier 88Adrian Ng, Lu Pellazar, James L. Sutter, and JasonTondro Technomancer 92 Archetypes 96COVER ARTISTRemko TroostINTERIOR ARTISTSRogier van de Beek, Diana Campos, Michele Giorgi,IgorGrechanyi, Kurt Jakobi, Setiawan Lie, RaphLomotan,Alexander Nanitchkov, Mirco Paganessi, AngeloPeluso,Pixoloid Studios (Mark Molnar, DavidMetzger,GasparGombos, Zsolt Mike Szabados, JanosGardos,Laszlo Hackl, and Orsolya Villanyi), Maichol Quinto,RodrigoGonzalez Toledo, Remko Troost, andDenisZhbankovART DIRECTORSarah E. RobinsonCREATIVE DIRECTORRobert G. McCrearyMANAGING DEVELOPERAmanda HamonSTARFINDER DESIGN LEADOwen K.C. Underit so it doesnt need to be in your hand to function. You can dismiss the shield as part of any move or full action you take, and it disappears at the end of your turn if you are not holding it. infinite worlds class feature, nor do you gain its additionalWhen you first gain a class feature, you can instead select 4th-level effect.an appropriate alternate class feature. EQUIPMENT Spells per Day: For a class that can cast spells (such as thewitchwarper), the table lists the number of spells per day you Altered or Replaced Biohacker Class Features SPELLScan cast at each class level (known as your spell slots). As with all my guides, I hope this guide will be useful to new players who might feel a bit overwhelmed by the options provided to them, and maybe inspire some older players to give this interesting and satisfying class a spin! At 6th level you can attempt a Medicine check You can quickly intuit the connections between things and SPELLSto treat disease, though on a successful check, the target gains often act instinctively on those connections, gaining knowledge OTHERa +4 bonus only to the next saving throw it attempts against the and aptitude without always being able to say how you picked it RULESdisease, and that saving throw must occur within the next hour. feature, you dont gain an additional daily use. The entropy within the universethe level of chaos within any systemis at your disposal, and you channel it into potent combat abilities and steely resolve. Each creature damaged bySaving Throw Will negates; Spell Resistance yesYou harmlessly render a willing or unconscious living creatureinert, placing it in stasis where it does not need to eat, breathe, these attacks must succeed at a Fortitude save or be sickened for 2d4 rounds.or sleep. You must know the treat condition and improved treat condition theorems to select this theorem.D Add the following conditions to the list of those you can remove with the treat condition theorem: frightened and Liquid Bravery (Ex) nauseated. You can retrieve and drink a serum, or retrieve and inject yourself with a medicinal or other item in an injection weapon, as a single standard action. If you hit the target,Treatment Mastery (Ex) they must succeed at a Fortitude saving throw or fall into a deep sleep after 1 round, gaining the asleep condition. At character level 10th, this increases to DR 2/. This is not a language-dependent ability for you, but it does not work on mindless targets. 3rd: As the 1st-level version, but you can shrink an object up FEATSD Benefit: You gain the compression universal creature rule to 7 cubic feet in size weighing up to 70 bulk. 168. #Vanguard are a really cool, today we discuss this melee fighter class for #Starfinder Come along for the ride as we discuss abilities and my experience with. When you succeed at a saving throw against a disease or poison, you treat it as two consecutive successes for the purposes of curing that disease or poison. RULESCHAPTER 3: FEATS CHAPTER 6: OTHER RULESThis chapter provides numerous new feats. Witchwarpers canrewards, either taken from the body of a fallen foe, or offered draw on alternate realities to enforce temporary changes to theup as payment to PCs for a dangerous job well done. If you are at least 6th level, you can expend a Resolve Point to designate an adjacent, willing ally as your entropic focus as a reaction when they take damage (and gain EP from damage they take from the triggering attack, if appropriate). Reducethe DC of Life Science checks by Youve successfully survived each moment5 when identifying consumables of your life so far, havent you? If your entropic focus takes damage equal to or greater than twice your character level from a single attack or effect (after applying any ability to reduce that damage, such as DR, energy resistance, or the mitigate class feature), you gain 1 EP. Forlorn elves have ability score adjustments of Wilderness Runner+2 Dexterity, +2 Charisma, and 2 Wisdom rather than theadjustments found in the Starfinder Core Rulebook. Many hands make light work. Whether you work the streets alone, in asmall group, or as the brains behind a larger organization, you analyzeopportunities and unapologetically exploit the system to achieve yourends. | 4 Color SRD (Astonishing Super Heroes) These gnomes have this ability, you can do so again only after a 10-minutea +2 racial bonus to Sense Motive checks. Exploit Cover (Ex) 13th Level RACESacred Weapon (Su) 9th Level CLASSES D When you attempt a Stealth check to hide from an enemy thatD Once per day, you can spend 10 minutes to add one of the can see you, you gain a +4 insight bonus to the check if you can FEATS following weapon fusions to one weapon of your choice: move into improved or total cover. As part of any move action, you can cause the air around you to shimmer with heat. Nanites responsible for maintaining your constructed An android with this trait selects one of the species detailed body have been upgraded, and a subset of them has beenin the paragraphs below. Your prowessmay have already led you to travel extensively for competitions, or you FEATSmight still be an up-and-coming star. Truly build the character you want! benefit described below) to all allies within the chosen area. You gain a +1 bonus to Will saving throws. They might be SPELLSsociety. If you succeed, thegrace), lashunta (lashunta magic, limited telepathy), shirren condition ends, though you still suffer any other effects of(blindsense, limited telepathy), vesk (low-light vision, natural the original failed saving throw.weapons), and ysoki (cheek pouches, darkvision). This replaces low-light vision.Elven SkepticElves were betrayed during the Gap and can be untrusting ofothers. Regardless of what type of biohacker you are,new saving throws for the other conditions increases to +6. You can use D Special: You can take this feat twice. Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. At 9th level, you instead reduce it by 10. If your and its bulk is reduced to negligible. Doing either requires 4 hours of work. Yoonki's Ultimate Guide to Vanguards. These humans have ability adjustments of D Spells: 1streflecting armor, 2ndshield other, 3rdhaste, 4th+2 Strength, +2 Dexterity, and 2 Charisma. A courtier shirrens ability adjustments are +2 a +2 racial bonus to checks with that skill. Unless otherwise specified, you cant learn a theoremwhich type of ammunition you fire when you attempt the attack. Stamina Points: 7 + Constitution modifier. You embody the forces that keep a system separated from its surroundings, isolating the reach of its entropy. up. This doesnt count as resting to regain Stamina. If you are frightened, you need not flee or fight, and if you are panicked, you need not drop all held itemsD You can use fringe science to tweak your biohacks so and flee, but you still cower if you are cornered. Despite their origins, ysoki from differentlineages have compatible genetics, so the mixing of the separatebloodlines over the eons has resulted in a diverse people with habitatsacross the galaxy.ALTERNATE ABILITY ADJUSTMENTS with unarmed strikes, and the attack doesnt count as archaic. When making a full attack entirely with melee attacks, you take a 3 penalty instead of the normal 4 penalty. D At the start of each turn, you can designate one ally within 30 feet of you as being under your protection. D Using complex chemical concoctions, you have altered your own physiology. (Diplomacy, Sense Motive), dockworker (Athletics, Engineering),D Benefit: When you use aid another, covering fire, or harrying farmer (Life Science, Survival), gambler (Bluff, Sense Motive), FEATS general contractor (Diplomacy, Engineering), herbalist (Life EQUIPMENT fire and succeed at your attack roll or skill check, you can Science, Medicine), maintenance worker (Athletics, Engineering), forgo granting your ally the usual benefit of that action to manager (Diplomacy, Intimidate), mercenary (Culture, Survival), SPELLS instead grant the following benefits, determined by the action merchant (Culture, Diplomacy), miner (Athletics, Physical OTHER you used. Once you use the improved version of the ability, you cant do so again for 24 hours. While attending an upper-you might spend your stipend on are listed below. While your arms are extended,upgraded to perform additional tasks. If you target an object thats 10 cubic feet or smaller and weighs no more than of an adjacent foe larger than you are. OTHERa wide range of urban areas. RACE OPTIONS 17HUMANSDue to their centuries of exploration and their innate adaptability, humansand their settlements flourish throughout the Pact Worlds and beyond.Humans born and raised in isolated or unusual locations sometimes developdifferent physical and mental traits than those widely considered to be thenorm for their species.
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