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skyrim mod serana dialogue addon

Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. NFF has two conflicting script files, just make sure SDA's overwrites. 1.0 RELEASE! - Serana cooking home-cooked meals for you. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! For the Dark Brotherhood, Serana will also comment if you chose to destroy them. - The Markarth and Morthal conversations were mixed up. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Typo fixes for blocky text in some subtitles. - Reduced frequency of Serana gift-giving. Now it shouldn't be delayed. It's been improved on the technical level as well so there should be fewer bugs with it. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. || The SDA and RDO patches have been overhauled to reflect this too. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Serana is no longer dismissed during The Silver Hand quest. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. Previously they were able to, and Serana turned hostile as a result. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - Backend improvements with WhatsOnYourMind dialogue. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. It seems to cause more problems and confusion than it's worth. No need for patches :). In later conversations, romance can still be opted out of, as usual. Pretty Huge Update! The friendship requirement stays the same. - Removed vanilla bloodcursed arrows dialogue. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. This has been fixed. I felt in vanilla, that conversation was cut short. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Auri Banter. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. This should hopefully help with problems some users have been experiencing. (Full release TBD on Apple Music/Spotify/other streaming services). Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. - Disabled more hello, goodbye, and combat lines. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. ESL-Flagged. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. Big Update! - Added optional DX Crimson Blood Armor patch. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). - Revamped Drinking Buddies code from the ground-up. Includes both some radiant and story-driven conversations. - Campfire mod spooning support (via an optional patch. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". Seeing that the implementation has changed, this quest record serves no purpose. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Implementation of NPC Interaction Framework. - An ability is now added when the player first enters into a romance with Serana. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Serana radiant interactions with many new NPCs. Improvements to overall commentary code. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - You can now change how far or near you want Serana to travel along with you! - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! There are different dialogue options so the player can role-play this in different ways. - Initial patch release. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. For the players, just try to role-play and be considerate, alright? - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Removed temporary sound processing left from the CK. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. dialogue. SDA will continue to work perfectly with your favorite Serana overhaul of choice. You do not need to romance Serana for this. (Feature based on code by Followers as Companions by Ishara Meradin). - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - New wait dialogue. You can check her out here! - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). - A whole lot more subtitle fixes. - Added in teleportation to the Companions quest commentary. - Radiant quest dialogue for all the bounty quests (BQ01-04). Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Cure Dialogue Rewrite + Expansion. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. Serana will also be able to travel beside you, should you ask her to do that. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." All rights reserved. Old Stone Walls was re-recorded in both an acapella and acoustic version. - (SSE Only) Repackaged BSA. So now you can hear all of her fun lines. A new save is required for this update. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Changed the existing conditions for existing dialogue to make more sense. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - The player will no longer be able to steal Serana's horse. - Fixed a possible issue for some users with the Companions commentary. - Patch release. Now there's a voiced conversation behind it, and an in-game reason why it's in place. I mean, why wouldn't Serana, a mage, have more to say about this place? Big Content Update! - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines.

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skyrim mod serana dialogue addon

 

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